Update and Announcement – I’m Competing in a Game Jam!

It’s been WAY too long! I’m really sorry there’s so much time between updates. I’m still here!

The situation’s the same as last time: school is my life, and it takes priority over game development. (Darn.)

But as of today, it’s Thanksgiving vacation! Or as I’m going to call it, Turkey Week!

I’ve actually got time to do stuff and develop things.

It turns out, by super crazy coincidence, that my break coincides perfectly with GameJolt’s Indies vs. PewDiePie game jam. So I’m going to enter it! (It’s my first game jam ever!)

I’m starting a little bit late, but I think I can still finish something.

I’ll be posting update videos to YouTube on my progress throughout the weekend, and I’ll also be livestreaming parts of the development process over on my new twitch channel.

Wish me luck! Peace.

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Update!

I’m alive! This blog hasn’t been updated in about half a year, so I thought I would post to clarify that ShroomDoom Studios still exists. I’ve just been very, very busy! We’re (I’m) a one-man team here at ShroomDoom, and I’m also a full-time student, so school takes priority over developing whenever I’m not on vacation. I have been working on some projects, but none of them are big enough or complete enough to post about yet. You may be wondering, “Why hasn’t there been a Dungeon Mage update?” Well, there are two reasons:

  1. As I already said, I’ve been really busy with school.
  2. The software I used to develop Dungeon Mage, GameMaker Studio, has undergone multiple updates that have essentially broken Dungeon Mage’s code base. The game is playable, but prone to crashing and unable to load player save data. (So basically, it’s worse off now than it was when I released it back in August.)

This really sucks, because there’s a bug in the current published build of Dungeon Mage that skews the touch input it receives on Microsoft Surface tablets, which essentially renders the game unplayable (and also gets it lots of one-star ratings). This game-breaking bug was an under-the-hood problem with GameMaker that has been fixed since August. Unfortunately, it’s been replaced with a host of new problems. I’ve been considering re-writing the game from scratch, but I don’t think that will be possible because of my schedule. What I’d really like to do is make a game with Unity 3D (which is way more stable than GameMaker).
So the good news? I’m not dead. The bad news? As of now, the current version of Dungeon Mage is (I’m hoping to get around to a sequel, though).

By the way, I finally made an actual logo!

shroomdoom_logo_small

Dungeon Mage Cinematic Trailer and Almost 1500 Downloads!

In celebration of reaching almost 1,500 downloads on the Windows Store (1,490 to be exact), here’s the cinematic trailer for Dungeon Mage!

It took a lot of time finish, and it’s not perfect, but it’s interesting. A gameplay trailer is also on the way. For those who want to know, this trailer was animated in Blender 2.6.

Dungeon Mage Released on the Windows Store!

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Dungeon Mage

It came a little late, but after three submissions for certification Dungeon Mage finally made it onto  the Windows Store! You can download it onto your Windows 8 machine for free here:

http://apps.microsoft.com/windows/en-US/app/c287985d-c3c2-4e0c-8a59-2c1070adccfe

A lot of work has gone into this game, so it’s great to finally see it available on its target platform. I’ve already found a few bugs (especially when the game is running on Surface tablets), so expect to see some fix updates soon.

Dungeon Mage is coming to the Windows Store soon!

ShroomDoom Studios’ latest game, an RPG called Dungeon Mage is almost done being developed! It will be released on the Windows Store sometime within the next month.

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In Dungeon Mage, players can go spelunking through dungeons full of monsters and treasure. Unlock powerful spells to aid you in your quest to become the ultimate wizard!

You can watch a playlist of development vlogs for Dungeon Mage here: http://www.youtube.com/watch?v=QqHQm83S4mo&feature=share&list=PLO61y98zw1c8JfU78bCNQFOoor_X7ksJ3

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A Boy and his Golem Demo Build 1.0

A Boy and his Golem Screenshot

Here’s the link to the first demo build of A Boy and his Golem! There’s only one level and it’s really buggy, but it’s a huge milestone in terms of development.

The game runs in HTML5. Unfortunately, it doesn’t work in Google Chrome, but it runs in both Firefox and Internet Explorer (I haven’t tested it in Safari).